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1. Politic Ticker - in Feedback/Requests [original thread]
I like this idea! The more tie ins we have to the universe proper, the better.
- by Kreigs Jaeger - at 2013.02.19 00:49:00
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2. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
Functionally a giant mass driver, role somewhere between dumb rockets and forge gun. A massive cannon with low magazine size (3-4) that fires gargantuan shells the size of a man's arm. Shells follow a parabolic arc. Can be loaded with high AOE she...
- by Kreigs Jaeger - at 2013.02.19 00:42:00
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3. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
With some 40 pages I doubt it hasn't already been thought of, but at any rate: Oceanic planet combat on a floating facility. Mostly fluff and cool looking bits, but what about a facility rocking on the waves, occasionally being slammed with 500 f...
- by Kreigs Jaeger - at 2013.02.19 00:32:00
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4. Martial Arts in Dust - in Feedback/Requests [original thread]
Something this complex would probably require a lot of time and effort which would be better spent elsewhere imo. The vast majority of fights are going to be settled well outside of fisticuff range, as they aught to be. The only consideration I co...
- by Kreigs Jaeger - at 2013.02.18 02:20:00
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5. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Few things I would like to see: Heavy version of GL: Minmatar artillery parallel Av or Ah based on variant largely due to AoE or lacktherof. Opposite of the forge gun in that it fires immediately, but then requires a long load time before the next...
- by Kreigs Jaeger - at 2013.02.18 01:56:00
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6. Give dropships some love - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: 2) Drop ships are not Gun ships On that note, I would love to see CCP's interpretation of a gunship (Helicopter-esqe close support air vehicle) :D OT: Cons certainly outweigh the pros. I don't see any issu...
- by Kreigs Jaeger - at 2013.02.17 22:06:00
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7. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Probably one of the best game modes in a shooter, period. I approve. Edit: Furthermore, this would be a great prelude to ship/station/in space boarding actions.
- by Kreigs Jaeger - at 2013.02.17 21:50:00
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8. [Request] The ability to leap small hurdles in a single bound! - in Feedback/Requests [original thread]
It's rather annoying to be capable of falling a few hundred feet and halting yourself with ease via the incredible capabilities of technology, but not to jump over a chest high rail. Either safety railing systems have outstriped our humanity, or o...
- by Kreigs Jaeger - at 2013.02.16 00:15:00
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9. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
Interesting that you could do it previously. I don't envision anything as boring as simply plinking away from under your MCC at the opposing, but more long the lines of fighters (medium aircraft) attempting to destroy key targets and weakpoints ...
- by Kreigs Jaeger - at 2013.02.09 14:27:00
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10. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
Zekain Kade wrote: red line rail gun sniping. There would be no need to cap the null cannons. Quote: Specialized equipment Your little pea-shooters aren't going to do jack to an armored mobile command center. You would have to use spec...
- by Kreigs Jaeger - at 2013.02.09 03:43:00
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11. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
While I imagine we might require larger maps to fully make use of the possibilities, what do you think about allowing players to directly attack and damage the enemy MCC VIA specialized infantry and vehicle equipment *? Strategic options could...
- by Kreigs Jaeger - at 2013.02.09 03:35:00
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